Slow moving object
by A scientists life in Eve on May.15, 2012, under Eve online
Freighters are slow. I mean really slow.
Granted, if you have an oil tanker or a cargo ship, it is a pretty slow moving object, but the amount of things it carries is incredible and more than makes up for the lack of speed.
It’s still slow though.
Maybe because many things in Eve take little time to actually happen, that my current activity seems to be very annoying and… well… slow.
Still, I do only have myself to blame. 20 freighter loads spread across around 60 stations from buy orders I personally placed. Because of the fact I’m usually visiting every station in a given system, there’s little point having a dual-box webber there, as I’m exiting station at full speed.
To make things worse, as we’re currently in a war I can’t even use more than one freighter, as I only have one out of Corp freighter pilot.
Wow – this post is bordering dangerously close to carebear tears
It is an interesting thing to consider however. I’m moving over 15 million m3 of materials dozens of light years, and the total amount of time isn’t really that significant – a few hours work.
Eve, sometimes, seems truly vast, and then activities like this actually make it feel pretty small when the true scale is considered.
To speed things up eve further I have a number of options:
- Change from a Charon to a Fenrir – more agile so it will enter warp quicker after undocking, however nerfs my total freight capacity per trip a little. Probably worth considering except for my freighter alt it would mean training the entire Minmatar ship tree required for the freighter, as she can’t even sit in a Rifter hull.
- Implants – lo-grade Nomad perhaps? Navigation implants. How much ISK would I be willing to invest, and what sort of performance increase could I expect? SiSi seems to be calling me for this one.
- Out of Corp dual-boxing – I could roll another alt in a spare slot, get them into the same NPC Corp (I’m guessing that should be pretty easy) and then get them to web the freighter between gates. Small increase in total travel time – but worth stopping doing something else with another account? Probably not - it’s easier to mine in a grav site while the freighter pootles along from station to station and gate to gate.
- Get a second out of Corp freighter pilot – I wasn’t that far from getting into a Providence with my main trader alt, maybe 12 days if memory serves. I could possibly stop training the other person on that account and get into the Provi, however current costs (even if I build it myself, which I would do), especially if you include the freighter skill book, make it a pretty expensive option.
- Just deal with it – rediscover the delights of the Eve Jukebox perhaps? Mine harder? Hit up one of my Corp mates to try some of the funny booster things he’s making?
For every upside – there’s a downside. The buy orders I placed were much more effective than I had hoped for. The downside is, of course, I need to go and collect it all at the end before I can then prepare it for market in whatever form I choose and then recover the ISK and make profit.
Before anybody comments to ask – the ISK I’ve saved from using buy orders more than covers my time to run around the universe collecting the deliveries.


How about a hub and spoke system: bringing along a cheap industrial, to collect the buy orders within a cluster of systems and bring back to the central station where the freighter is?
Consider the 51 day thing. You buddy key yourself instead of subscribing or using a plex on one of your accounts. The new buddy account redeems a plex and you get 21 day trial + the plexed for month on your buddy account and a free month on your main account.
There’s usually not a great deal to do with a 51 day character you don’t aim to renew but webbing your freighters is a perfect job.
I kinda do what Druur above mentioned sometimes as I do Inter-regional trading and when using a Freighter carry a Indy hauler inside to use to pickup insystem or stuff 1-2 easy jumps away. But I guess your in Null sec so not always sure how that all works.
But yeah it can take awhile to move stuff in EVE. I know on the weekend I spent the entire day moving almost 8 Million units of Heavy Water 15 jumps one way to Jita and back. It took almost 4 trips at 30 jumps per round Trip. That literally was all day hauling. I was tired before I had to do the last load and just made a contract. I figure if no one moved it in a few hrs I’ll move it after taking a nap. Time I woke up someone had moved it from the regional hub where I had staged it all to move from to Jita. Well that saved me the trip since my Freighter was still sitting in Jita from the last trip.
In the end I didn’t make the profit I estimated I would of made because it took forever to move all 8 Million units of Heavy Water. By that time I had done so the market price moving fast on the weekend had sunk the price to low profit. I still made a profit, but it wasn’t worth an entire day of logistics all day long. The person i bought all the water from got the better deal. Some days though picking up stuf all over the place can be like that.
Have you ever thought about using Red Frog? Before I got a freighter I used them a bunch. Surprisingly cheap for what they offer.
Unfortunately the volumes I’m moving wouldn’t suit a spoke and hub system, as often I’m picking up 50-100k m3 per station ( >15m m3, 60 stations, average of 250k m3 per station).
The webbing buddy sounds like a good idea, but again as a lot of the time I’m visiting all 8 stations in a system for example, webbing when at full speed on undocking does nothing to help me align quicker.
Red Frog Freight, although extremely cool, would kill the profitability from the buy orders, which leave me silently staring at my screen wishing that the freighter would move quicker, and cursing when I bounce off a station.
not to piss on your fire, but you cant web each other in npc corps, its still an act of agression you have to be in a player owned corp to be able to do that