Over the past few months I’ve expanded my activities into building Capital ships. This is something, to be honest, I’ve really enjoyed.
As I’ve said in previous posts, I try to balance my production with fast moving jobs which keep a steady flow of ISK, and also help to fill in gaps, as well as bigger projects – for example recently when I build well over 100 T2 cruisers and transport ships.
I’m getting ready to start an invention cycle for T2 ships again, although market conditions suggest that this might not be the greatest time to undertake such an endeavour. I view it that the biggest users of T2 ships tend to be those who reside in 0.0 space, and by that I include wormholes (as they are 0.0 space).
Players who live in wormholes and in 0.0 k-space tend to have more disposable income for ships, and although they will no doubt be complaining about the prices of ships, their income still allows them to fly, and lose, T2 ships.
I am sure that most players will end up being more risk adverse during the current economic situation, resulting in a reduction in demand and therefore prices being depressed due to oversupply. However, I also think that this will eventually even out as people adjust to prices. After all, I spent a couple of hours mining the other night and made over 70 million ISK. For those who are more organised, and for those who rat and run complexes (or for those in wormholes who harvest sleeper goo), the ISK is still there, you just get less for your ISK.
Anyway, all of that aside, I’ve had a request to build a slightly bigger T2 ship – a Jump Freighter. Now being a relative new-comer to the Capital Ship Construction party, I have not, to date, built a Jump Freighter. Now would appear to be an excellent time to start while we have the blueprints, resources and – most importantly – an order to fulfil.
I’m just double-checking with my CEO, but hopefully the Capital Components will start being made within 24 hours.
Once this has been built, it will leave T3 Cruisers, Super Carriers and Titans as the only classes of ship (that can be constructed in the game) I haven’t either actually built or been involved in building.
Thinking about it, the list of things I haven’t built is dwindling fast, which is quite a nice feeling. I’m not deliberately trying to build everything in Eve, although I would like to have a go at Super Capitals at some point in the future. I’m certainly not going to create a long list and start ticking them off module by module and ship by ship. Instead, it’s more like milestones, being able to, and having experience at, manufacturing different things. This, I believe, allows me to better react to situations where we, as a Corp or Alliance, might need to suddenly supply a particular need within a given timeframe.
I’m also trying to adopt the “eat what you kill” approach, where we use the resources we’ve harvested to either directly construct, or fund construction, of what we build. This may sound pretty obvious and too inclusive, but what I actually mean is that I’d use the ISK generated from mining Morphite to purchase Tritanium, Pyerite and Mexallon. The gross profit from the final sales is held back to cover operating expenses (system and office rental, POS fuel etc.) and investment in future operations (new blueprints for example).
To date, this method has worked well, although as I said in a previous post, sometimes the buffer of working capital we have could do with being a bit bigger, but I’m addressing that right now.