Getting sick from PI
by A scientists life in Eve on Apr.30, 2012, under Eve online
Planetary Interaction, what can I say?
Last night (actually, yesterday afternoon and last night) my time was taken up moving my PI installations to a new system. I “only” decided to do 10 planets at this stage, but the time taken to set things up was frustrating.
OK, I suppose for pretty much passive income I have to expect to invest time (and ISK) to get things set up. As usual I’ll moniter things for the next couple of weeks to tweak for balancing and depletion mechanics, but whichever way you look at it, it took a significant amount of time to do and wasn’t exactly interesting or enjoyable.
My CEO was doing the same, and I guess it pretty much turned into a mutual moaning session about how terrible the interface is.
Annoyingly for some reason, half way through my routing display it decided to stop showing me amounts and whether the route was incoming or outgoing.
In the end, I’ve managed to set it all up, and encouragingly after the first cycle it all seems to be behaving.
Now I just need to actually reap the rewards and hopefully I can get back to more interesting things!
Meantime at least capital production is moving forward, with another couple of carriers and two Revelations in the pipeline. I did whistfully look at an Aeon blueprint copy. I have to admit I’d love to build a Super capital now, but know that this is, at present, beyond my situation. Who knows how things might change over time though.











Does seem to be some bugs with PI in getting correct viewing info from Installations as well as seeing correct movement among the link routes. I assume bugs from one of the previous patches.
On another note PI prices these days look terrible. In my region PI P1 material are almost trading at or just about lower than before Crucible when Customs Offices were introduced with higher Taxes. That just about make no sense at all with current prices. Got allot of unsold PI P1 on the market unsold with all the depress prices. So as for PI I’m mostly just stockpiling for after inferno or when new stuff gets added for DUST 514.
Otherwise PI seem rather dead to me at the moment.
After starting reading this blog a few weeks ago I became interested in PI and the manufacturing side of Eve. Once I had decent PI skills I set about looking for something to produce. The issue i’m having is I can’t figure out what to produce or how to produce it. I’ve thought about doing nanite repair paste or POS fuel block ingredients but I seem to be having some issues. Whenever I try and figure out what planets I need and what needs to produce what I find it all becomes complicated and generally not possible for one character. Should I just produce lower tier goods and sell them instead of trying to produce the higher tier stuff? How do people plan what to build on what planet and what all the imports will have to be and where to get them to produce what you want?
First comment – if you’re trying to do PI in hi-sec, just accept that you need to buy the P1 product (e.g. Water, Ionic Solutions etc.) and don’t try to extract it yourself for profit.
Beyond that, I’d recommend the following sites:
Eve Uni Wiki. This will cover the basics and links to some nice YouTube videos.
Once you’ve finished that, visit what I have as my “go to” site for PI – Eveplanets.com
There are also tools for the PC that you can download to help plan planets, but I don’t tend to use them, having old spreadsheets I rely on, particularly one that I use for Outpost Construction.
Hopefully that will help point you in the general direction. The only advice I’d offer if you’re trying to make reasonable ISK, is that you need to be extracting in either 0.0, lo-sec or w-space, and that you either pick a planet where you can easily make a product, e.g. Gas to make Coolant on the planet, or you decide to go for extraction planets (e.g. Heavy Metals from an Ice planet and Toxic Metals from a Barren planet) and then have a production planet where you do all your construction.
Ultimately it will all depend on the import and export tax you’re hit with. With the adven of Player Owned Customs Offices, what can be a profitable enterprise one week can turn into a 99% tax pointless exercise the next as the Customs Office is replaced by a different owner and tax rates set to stupid levels.
Hope that all helps a bit.
I’ve played around with PI in high sec just to figure out how stuff works and to make mistakes where its easy to correct them. At this point I do have access to a wormhole where we are planning on setting up our own customs offices. Unfortunately the wormhole doesn’t have any barren or temperate planets in it which severely limits the products I can create. I had found eveplanets.com already. It has been extremely helpful.
I guess i’m just disappointed that even having access to a wormhole and being able to start up a bunch of colonies i’m unable to produce very much in a straightforward manner.
Thanks for your input. I’ll probably just end up using the wormhole planets for extraction and make a factory planet somewhere outside the wormhole.
Depends on what planets you have, how many, and what you’re hoping to achieve. If you want to talk in-game or out of game, feel free to email me: lorna @ allumis dot co dot uk and I’d be happy to talk more – I’m not an expert, but if you want to bounce ideas off somebody then feel free. in w-space you should be able to achieve a great deal.
It probably sounds masochistic but I’m still quite enjoying my PI, almost certainly because it’s risky.
I ninja PI in w-space.
In fact just last week someone started putting up pocos with 99% tax rate in the hole I had been stealing goo from so I’m in the process of relocating my operation.
It also cheers me that I believe my huge PI stockpiles will increase dramatically in price once DUST514 turns people’s passive income into the DUST players’ destructible content.
Lol 99% tax rate.
Have I missed announcements about Dust? At FanFest CCP were pretty clear that Dust players would have no impact on PI installations whatsoever to start with, and they were then pretty unsure about what they would do thereafter.
They did talk about the possibility of having influence zones, where if your Command Centre was based in one of these influence zones you’d get some sort of bonus possibly. Beyond that they didn’t really seem to have a clue about what they were going to do.
I used to enjoy PI. I went onto SiSi before it was launched to learn it and roll it out to my Corp. I even rolled a new character just to do PI, which for me at my stage in the game felt like a big thing. Gradually though, the changes have reduced my interest to the stage where the current mechanics almost make me resent it rather than want to do it. I simply do it because I resent spending the ISK to buy it from other players more
I had missed CCP’s Fanfest announcement.
It is the opposite of what they said when they introduced PI and a little disappointing. They’ve moaned for years about passive income, if PI is immune then it’s passive income again. I thought the whole point of DUST was that we could hire console players to fight our planet battles for us.
PI is far more passive Income than Datacore farming is, especially when everyone and their grandaddy can do PI. Null sec benefits the most from PI so CCP aren’t gonna do anything about it there. Datacores are in Empire and not in Null so of course CCP will do something about that.
If i remember when PI came out it was that eventually down the road with DUST all those planets would be fought over for their resources and us employing them to protect out assets there. CCP seemed to have changed that somewhat.