So, I’ve just finished watching the CCP Twitch TV stream about the Winter 2013 Expansion, named Rubicon.
They hinted at a number of very interesting developments for the future, with graphics showing some Caldari Industrial ships towing a jump gate somewhere. They made lots of announcements, including a new Sisters of Eve frigate and cruiser, the first non Tech II or Tech III ships to be able to use a Covert Ops Cloaking Device.
What was sadly missing really was content for the non-PvP player.
Warp acceleration speeds are finally being fixed, so if you have an interceptor, you’ll literally be able to watch where a battleship warped to, warp there yourself and arrive before they do. That is very nice and certainly how it should be.
However, when looking through some of the changes, I am concerned that, once again, CCP are really moving Eve away from supporting it’s industrialist backbone. I’ll run through a few things and wait for the “Carebear tears” comments to arrive:
- Interceptors will get warp bubble immunity. On the face of it this will make for some interesting gameplay, but it will also mean that an inexpensive T2 frigate will be able to jump into a mining system, warp through the bubbles and probably arrive in the site (that it now doesn’t even have to bother to scan down anymore) before the mining ships are even half way through their acceleration cycle to enter warp. I sort of like the idea on one side, but think that CCP should reverse the grav site changes back to requiring you to scan to make things more even
- The blockade runners will benefit from the warp acceleration speed increases – seriously, this was probably the only “real” mention of a benefit to the industry side of eve, with the exception of…
- Customs offices in hi-sec can now be player controlled. This will open up a market for making the things in quantity, as they will be blown up all over the place. I’m a bit 50/50 on this one, as I can see some industry corps and alliances putting up their own POCO’s to benefit their members, and having taken part in blowing up quite a few myself, I know what a pain they can be to destroy, so maybe war-dec alliances won’t be too interested in grinding through 10 POCO’s per system for example (welcome to 0.0 lite!), so this one might work
- Siphon module. Really? I can imagine some cheeky people doing this around some R32 and R64 moons, and maybe even in silo wormhole systems, but for the smaller industrial corps in lo and null sec, they’ll simply take their stuff back and blow the module up
- Mobile cyno-jammer. OK, so the mining / PvE fleet can deploy one or more of these things in various places to stop somebody Titan Bridging in a fleet to gank you…. except they can still probably cyno in 150km from you and warp in as the interceptor grabs you, or perhaps the light interdictor drops it’s bubble. Probably useful in certain PvP situations, but as it doesn’t block covert cyno’s, it’s probably going to be of limited use for mining fleets, although will still probably be an essential thing to drop off in sites once it comes to the market
Erm…. was that it? Is there a part 2 or something? I know that there was the recent rebalancing of the industrial ships so people would finally have a reason to fly the ships that were previously known as the Iteron I to IV, but surely there could have been something… well, something even remotely significant? I got the feeling that the POCO’s was the something significant - and really this was something that many of the player base had pretty much expected would happen some time ago.
Don’t get me wrong, the vision of space exploration and so on is exciting, but some of the more recent changes have pushed the balance strongly towards the PvP side of things and away from the industrial (i.e. harvesting and crafting if you play certain types of games) play style. I was really hoping for something really interesting for my gameplay. At the moment all I can see is that some ships I make might sell quicker and then result in a quicker loss rate of ships I tend to use.
How about something along the lines of:
- Ring mining
- Detection/hunting system for cloaked ships
- Opening up of market to make Dust 514 items
- Addressing T2 BPO’s
- Reworking of science and industry interface to allow batching of jobs
- iHub networking interface for Corp / Alliance – something that can relay one or two jumps away in local chat, for example, when (depending on settings) a neutral or red enters a neighbouring system – not name or ship type or even numbers or even when they’ve left, just a notification that a neutral or red entered the system. Up to you to go and see if they’re still there, how many there are etc.
- Scanner disruption bubble – anchorable device that emits a field that disrupts a ship’s (and probe’s) onboard scanner when within the bubble. Same size as T1 / T2 small, medium and large warp disruption bubbles, but means that ships have to fly out of the bubble before their scanner picks up sites in a system. Interceptors will not be immune to the effects of these
- other things….
Perhaps there will be something in the Spring Expansion?