A Scientist's Life in Eve

Building an Outpost – Raw Materials

by on Mar.25, 2013, under Eve online

One thing is for certain – if you plan to build an Outpost, you’re going to need lots of materials.  As promised, I’ve updated my spreadsheet (which those who know how to use Excel properly will no doubt laugh at).  The spreadsheet can be downloaded by clicking here.  I’m not going to fill this post with lots of tables of materials and such, as the spreadsheet covers that and, if you can’t / don’t want to download the sheet, then all the details are easily accessible by looking at the blueprints and items in the Eve market.

Essentially, to construct the Egg itself you need base minerals: Tritanium, Nocxium and Zydrine.  Be aware here that you will need approaching 1 billion units of Tritanium.  Add to that around 2 million Nocxium and you’re talking around 7 billion in minerals to start with.

Outposts are made by acquiring a blueprint (or blueprint copy) of the Outpost you wish to make.  Your choice is:

  • Amarr Factory Outpost – mainly used for manufacturing
  • Caldari Research Outpost – for science based activities such as invention and research
  • Gallente Administration Outpost – offices… lots of offices, useful for an alliance to stage when invading new territory
  • Minmatar Service Outpost – refining of materials… the only outpost that you will do refining at

Once you have the blueprint (or copy), you use minerals (as above) and Advanced Commodities produced from Planetary Interaction to make the various Station parts as detailed in the blueprint.  Sounds fairly simple, and realistically it is pretty straight forward.  The problem is the sheer scale of the task in hand.  For this series I decided to produce a Caldari Research Outpost.  To do this I needed to make 341 Station parts.  Each part is 100,000 m3, so that’s 34.1 million m3.  Let’s be pretty clear that if you’re producing your Egg in a station that you could lose control of, you’d better be pretty sure you won’t do so during your production schedule as it would take 38 Charon’s to move that volume around the galaxy.

A picture of a Caldari Research Outpost

Caldari Research Outpost

Once complete the Egg itself is only 750,000 m3, which at around 45.5 to 1 is a pretty good compression ratio I think we can all agree!  For information, the two Outposts that my Corp has produced have both been started in null-sec space but actually constructed in hi-sec space due to various circumstances.

With the Planetary material you have a choice as which grade of material you purchase, and this can potentially affect the construction price quite significantly.  For example, based on Jita prices as at 24 March 2013, the construction price of a Caldari Research Outpost, if you purchased all raw materials from Jita sell orders, would be as follows:

  • Purchasing P1 planetary material = 23.5 billion ISK, 8.55 million m3
  • Purchasing P2 planetary material = 24.6 billion ISK, 1.96 million m3
  • Purchasing P3 planetary material = 25.9 billion ISK, 1.09 million m3
  • Purchasing P4 planetary material = 26.8 billion ISK, 1.21 million m3

Quite a difference between P1 and P4 material.  Now if you’re doing this with production planets in hi-sec, then the tax rate on the customs offices would almost certainly be a major factor.  If you control your own customs offices in lo-sec or null-sec (I’m including wormholes here), then it is a different story of course.  It’s just the time involved in converting the material. Based on the volume, starting from P2 material with your own customs offices looks pretty attractive.

To put things into perspective, to build the Caldari Research Outpost, you will need just under 3.4 million units of the base Planetary materials (i.e. some of all of the things such as Aqueous Liquids and Ionic Solutions).  That’s around 34 million m3 of base Planetary material.  That’s quite a few installations on quite a few planets to get that much material in any reasonable amount of time.

One more concern is that you will need what we call in our Corp “fuel” for the Egg.  This material is also shown in my spreadsheet and, essentially, once you have anchored the Egg you need to drop all of those extra materials, ranging from Janitors all the way through to Plutonium and Slaves (the latter two are both restricted in many areas of space which again can be a factor in where you construct your Egg).  Once the Egg is anchored and the “fuel” is in, you can click on the Egg and tell it to build itself.