Perfect refining at an Outpost
by A scientists life in Eve on Oct.09, 2012, under Eve online
Part of the benefit of owning our own Outpost in null sec, is that we get to set the tax rate for various things, including the refining tax.
This means that, as I’m refining things for production materials, we don’t actually lose anything, as it all ends up in the same tab anyway. However, in order to get perfect refining, you still need a combination of the right skills, the right Outpost configuration, and possibly implants too.
The basic formula is this:
P = 0.375 x (1 + 0.02 x a) x (1 + 0.04 x b) x (1 + 0.05 x c)
S = Station base efficiency, e.g. 35% or 50%
Yield = P + S
a = Refining skill level, i.e. 0 to 5
b = Refining Efficiency skill level, i.e. 0 to 5
c = specific skill level (e.g. veldspar processing), i.e. 0 to 5
So, in a hi-sec station with 50% base yield, assuming Refining V, Refinery Efficiency V and Scrapmetal Processing II, you get:
(37.5% x 1.1 x 1.2 x 1.1) + 50% = 104.45%, i.e. 100% = Perfect
However, put this in an unupgraded Minmatar Outpost, it is now:
(37.5% x 1.1 x 1.2 x 1.1) + 35% = 89.45%, which is pretty horrible
How can you improve this? Well with perfect skills, you would get:
(37.5% x 1.1 x 1.2 x 1.25) + 35% = 96.875%, which still isn’t perfect
The clincher is the 4% Beancounter Refining implant that sits in slot 8. This adds an extra step in the P calculation as follows:
(37.5% x 1.1 x 1.2 x 1.25 x 1.04) + 35% = 99.35%
And there you have it. You cannot achieve a perfect refine in an upgraded outpost.
However, plug in the level 1 upgrade and boost the refinery base efficiency to 40%, and it’s completely different. I’ll take it as read that anybody who is serious about this will have Refining V and Refinery Efficiency V, and also will have the 4% implant it.
At level 3 specific skill (e.g. Veldspar Processing), the calculation is:
(37.5% x 1.1 x 1.2 x 1.15 x 1.04) + 40% = 99.202%
So, what this tells us is that you need the specific skills to level 4:
(37.5% x 1.1 x 1.2 x 1.2 x 1.04) + 40% = 101.776%, i.e. 100% = Perfect
This also shows that you actually only need a 2% upgrade to achieve perfect.
Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant.
For me, that would add about 50 days to my training queue to get all of the required skills for every type of ore to level IV. I’ll probably do some of them now, and save the others up for later. I have the benefit of having a CEO who’s already done all of that, but it never hurts to be the backup










Should talk to me, I have it too
Refining: 5
Refinery Efficiency: 5
All specific ores: 4/5
I love a good equation. Thanks! Any idea on the amount of ore needed at the increased refine rate to pay off the investment required to upgrade your outpost? It seems that several billion to get those few added percent might take awhile to pay off. However, having done mostly high-sec refining I don’t know the ISK generating capability of null-sec. I am just getting an appreciation for WH capabilities. Thanks!
OK, I’ll assume that you decide to do this with Refining V, Refinery Efficiency V and specific skills to IV (as you don’t want to spend around 2 months training them all to V). You also have the 4% bean counter refining implant plugged into slot 8. This means we have:
(37.5% x 1.1 x 1.2 x 1.2 x 1.04) + 35% = 96.776% efficiency
If we take an arbitrary figure of 1 billion ISK of materials to make a carrier, you would need to refine 1.0333 billion ISK of minerals due to waste, therefore the refining waste has a cost of 33.3 million ISK.
If we say that upgrading an outpost to level 1 will cost around 5 billion ISK, then you will break even after making 150 carriers.
If you go on the basis of making super carriers and say that material cost is around 19 billion ISK, then that is only 8 super carriers to break even. If we up that to 75 billion ISK of materials to make a Titan, then it’s suddenly reduced to only 2 Titans.
150 carriers might sound like quite a lot, but 8 super carriers or 2 Titans doesn’t. If you’re a reasonably well set up Alliance making supers, you would definitely want an upgraded Outpost.
From a logistics point of view, you also want to spend as little time mining or moving materials as possible, and any materials you lose during the preparation phase of production can quickly become an annoying extra few hours mining or extra jump freighter trip or two.
On top you wrote “Yield = P x S” but in the middle you count with “P + S”
Thanks for spotting that – I’ve corrected the error