A Scientist's Life in Eve

Funny week

by on Aug.17, 2012, under Eve online

It’s been a funny week so far.

We’ve had some drama in Corp which has, unfortunately, resulted in somebody leaving.  I’ve also been very busy in RL which has limited my play time.

However, projects continue to tick along nicely, with 4 carriers and just over 60 T2 Cruisers currently either in production or about going into production in the next two days.

Other T2 manufacturing is progressing nicely, with the last batch of Shield modules having been taken to market and the next batch of various modules about to start the production cycle.  This time I’ve got around 3,000 different modules to build which will give me a little more time to replenish T2 stocks through copying and invention for when I finish making all of those.

I’m also using Passive Targetter I blueprints to compress Tritanium for moving around 300 million units into a lo-sec staging area for a contruction project my CEO is currently completing.  Between 425mm Railgun I’s and Passive Targetter I’s, it’s very quick and easy to move huge quantities of minerals around in a very cost effective fashion.

While online, I have had the fun of talking to another Corp mate who is just starting out with T2 manufacturing.  He’s going for an easy target by manufacturing T2 drones, however I need to work with him a bit as he had proposed buying the T2 components instead of manufacturing them… so still a bit of work to do here, but it’s enjoyable working with somebody else just starting out, and allows me to think back to where I was when I started.

Like many players, I didn’t have somebody to help me understand the processes, and thinking back if I knew then even 10% of what I know now, I just facepalm at the possibilities.

This, once again, reiterates to me that Eve is a social game, and the importance of being in an environment where more experience players can talk to and work with newer players is what makes Eve stand out for me.  The obvious answer is for the new players to join a player owned Corporation, but also I think that the community have a big role to play, including such sources as blogs, websites, wiki’s, YouTube videos, and excellent publications like EON Magazine and the associated ISK Guide.

Eve is a very good game, but when you add the community into the mix, it transcends good to become great.  But then maybe I’m biased :P