Colin waited for the transport tube to finish its journey to the dock, trying to look at the unusually large number of people sharing the journey with him today. On Tuesdays, it was usually pretty quiet, yet today there were over 20 other people in the tube with him.
As the doors opened he stepped out onto the dock and then froze. It was a complete mess. There were literally thousands of people scurrying around the huge docking area between the various ships, with huge crates of equipment stacked before each ship. He took out his datapad and scanned through for any kind of notice or message that might explain the scene before him, but there was nothing.
He set off for his assigned ship, constantly having to push past groups of people and almost being knocked over four or five times by engineers running one way or another. He approached the huge Gallente Anshar class jump freighter where he worked, the ID chip embedded beneath the skin on his left arm automatically registering his arrival and allowing him access to the crew loading platform. Again surprised, there were at least 50 others on the platform with him as it silently floated across to the ship and guided them into the crew onboarding facility.
Walking through the ships corridors towards his bunk, the ship was literally full of people. Usually a ship this size would be crewed by a few hundred people and, of course, the capsuleer, but this time there were easily over a thousand people on board.
As he dropped his small luggage holdall onto his bunk, the chimes signifying undocking rang out through the ship’s intercom system. He made his way to his station within the cargo area where he would be responsible for monitoring the ship’s contents during the jumping process. When he arrived the area was packed with people, all wearing Core Complexion Space Exploration suits. The First Mate appeared on a projection towards the front and silence descended.
“Right, you know what you have to do – now’s the time, so get out there and earn your credits.”
Colin tapped the suited woman beside him on the shoulder – “What’s going on? Why are you all here?”. Rolling her eyes, her explanation would have been laughed at in any other situation “Well since Concord came along and replaced all of the engines in the space ships, the boss has become annoyed at the extra time it takes this thing to get where it’s going in warp, so that’s why we’re all here.”
By this time Colin was ready for about any explanation “Here to do what?” he asked. “All of us here have spacesuits with manoeuvring thrusters. We’re here to get out and push!”
Inspired by the new warp acceleration and deceleration changes, where an interceptor can be en route to a grav site at 20 AU before it’s even finished decloaking from the jump gate, and where freighters seem to be about to stop short of their destination, only to slow boat and finally get there.
Having played Dust 514 now since April, I thought it would be a good idea to try out some of the competition to see how it fared. Dust does have some problems (in my opinion), and those are:
- ARWIN – If you want to win in most situations, it boils down to using a medium frame (usually Caldari or Minmatar), and fitting an Assault Rifle. It’s that simple really unfortunately
- SRWIN – This is simply ARWIN but using an Assault Scrambler Rifle, although you’re not quite as effective as an Assault Rifle in some situations
- Automatic Sniper Rifle – see ARWIN above
- Scotty – Seriously Scotty… it’s just me and a friend, why put us up against a squad of UPS and WTF and think that us two and the other 14 random players are likely to stand a chance
- TTK – Time To Kill was not something I had heard of until the last “patch” was applied to Dust. Hit detection was improved, and suddenly ARWIN got a serious boost. Really???? Why CCP… why? What probably needs to happen now is the removal of the recent 10% damage boost to Assault Rifles and Scrambler Rifles
- ISK making opportunities – unless you’re one of the few people who get selected to be allowed entry to Planetary Conquest battles, ISK making can be more difficult than it probably needs to be. See Scotty above, as he regularly throws you into matches where you need to use proto gear to compete with their proto gear, and then the 7 deaths you suffered aren’t compensated by the 200k ISK you receive
So which games did I try to see what Dust 514 might be losing players to or trying to get players from? Could Dust learn anything from these games?
This was an obvious game to try, and it’s one I’m still exploring a little. Looking at it while it was downloading, it seemed to promise some things Dust was missing. Once it had downloaded and installed, I went through the character creation process and selected a server to play on. I presumed that this was because of the sheer number of players that they had online at any one time.
The tutorial was very straightforward, I learnt how to run, jump, duck and hack a point. I looked on the map and was quite excited to see that I could have an impact on the continental struggle for power. I selected a drop point in a well populated sector (over 20 on each side) and dropped into battle.
This was when things started to go wrong. Believe it or not I actually found it difficult to work out who to shoot and who not to shoot to start off with. Yes – friendly fire is always on, and actually I really liked that as it demanded more skill rather than just using my gun as a water hose. After a not too short amount of time I ended up working out it seemed to be anybody without a tag.
The next problem was that I felt like I was in a scout suit using a hand gun, while everybody else was in an Amarr Heavy suit using a Duvolle Assault Rifle. I will freely admit that I’m not really very good at FPS, but this was simply crazy.
To my dismay, you can’t move characters between servers, so when my friend in the US of A signed up too in order to assist me, we had a few minutes of deleting and creating characters until we were on the same server.
So what did I like about this game?
- I liked that friendly fire was on all the time, and that if you shot somebody on your team, you were flagged as a griefer and were stopped from shooting for a period of time
- I also liked some of the little things like having a quad bike to get around on (no gun, just road kill opportunities)
- I liked some of the other ideas such as having a jet-pack on certain suits – could be used on a type of scout suit for getting up to places defended by snipers / forge gunners maybe?
- I liked that you couldn’t spam drop uplinks, but thought that they had gone too far the other way
- I loved that you could change the keyboard mapping
However, there was something that was just stopping me enjoying the game and becoming invested in it. It simply didn’t feel like a FPS, it more felt like an RPG. My friend summed it up when he said it was almost like Final Fantasy with an assault rifle.
It just didn’t feel right. It didn’t feel grown up. It was incredibly difficult to find targets at times, and the server population was pretty hopeless at anything apart from peak times.
Oh, and no option for open comms in the game – you have to press a button to speak. Sometimes it’s just nice to not have to push to talk.
After about an hour of playing it, I just wanted to uninstall it and play something else, so my friend and I both loaded up….
World of Tanks
This is actually a really well done game for rapid fire PvP. I’ve been playing WoT for around a month now. I usually play a sniper in a FPS game as I accept that I’m just not as good in 1v1 situations as many others are. Therefore in WoT I quickly got into self propelled guns (SPG’s), and got to a Tier V SPG quite quickly. However, unusually for me I’m actually having more fun playing as either a light or medium tank, and am just about to get a Tier V Churchill medium tank to play with.
WoT does lots of things right. They have friendly fire on and identify and punish griefers. They have a matchmaking system which seems to get things right much more often than not. The also have the very cool feature that, if your tank gets blown up in a battle, you can exit that battle, choose another tank in your garage and go straight into a different fight which the other tank sits on the field waiting for the first battle to end.
The user count certainly seems to support the recent Golden Joystick award, and I do find it fun to dip in, have a few games and then continue with what I was doing somewhere else.
What could Dust learn from this? Well again it comes to friendly fire. This is available in Planetary Conquest battles, but in public battles it isn’t, and that’s probably a good thing in quite a few cases.
WoT is fun for quick fire PvP, but after a while again I started to get bored. If I got blown up quickly then I either watched the rest of the match from others’ perspective, or got into another battle, but Dust allows me to stay the course and keep coming back, changing my suit and tactics if I feel the need, to try and make an impact on the game.
So, after playing a couple of other games that might sap players from Dust’s playerbase, I ended up wanting to play Dust again at the end of it. That’s a good sign, but why was it that both games had a significantly higher number of players online at any one time?
I think CCP need to fix a some gun balance issues urgently, and then they need to do something about the matchmaking system. They could look at introducing a couple of other vehicles or increasing the player count to 24v24 maybe. Above all, I think the main thing that CCP need to do is to get Dust out there more – they need to get more players playing it, as I’ve got a horrible suspicion that the average concurrent active playerbase is reducing, not increasing.
Other than that, the game can continue to evolve as it should – different game modes perhaps. Some way for the public players to get more involved with higher ISK reward situations perhaps. Variations on vehicles maybe?
Despite all the problems, I still wanted to play Dust over the other games.
CCP has created something with so much potential. At the moment it’s pretty much still like a beta version of the game, considering what they need to do to move it forward.
If they need any help or advice – I’m free and will gladly give my time without charge to offer my noobish FPS, but more involved Eve related opinion on things
So my Archon pilot completed the drone skill tree a couple of days ago, even including training salvage and mining drones to V. He’s also my logistics pilot, so can fly all four logi ships with level V’s in all the right areas. Logical training for him now? Gallente Battleship V so the Dominix can be used to its full potential, and I’ll then probably get into an Ishtar for a laugh too.
As for my other operations, I have various alts training up science and manufacturing skills so I can make the most of my blueprint collection. Currently I’m setting up some T2 manufacturing lines split between T2 ships and T2 modules, with some T3 subsystems thrown in as fillers.
As far as Rubicon is concerned, about the only useful part I’m looking to take advantage of is the fact that the Command Ships will be split to the different hull types, so I can imagine quite a few people wanting to be flying a T2 Hurricane or Harbinger etc.
When I say that I’m setting up a T2 manufacturing line, what I mean is that I work through logistics of blueprint copying, invention statistics and slots required, T1 and T2 manufacturing requirements, and finally I bring it all together to look at working capital required to set up and run the line.
Maybe I’m overthinking some things, but I like to run things from my spreadsheets, as it also then allows me to spot where I can try to fill a short term “FOTM” opportunity by breaking into a production line.
Moon mining is blissfully quiet and efficient at the moment, although I can see some speculators working the Jita markets on occasions, which often makes me wonder at the level of ISK they’re playing with. I’m not really worried about the siphon units, as it states that it only takes from raw mining or simple reactions, and then only from the end of a chain, so that will only potentially expose me on two moons with low-grade moon goo. I also check my POS daily and have guns at my toon’s disposal to play with
My only other preparation for Rubicon is to make sure that my skill queues will all have long skills in them just in case CCP doesn’t quite get it right.
So… here I am stuck in hospital with a complication of my Myeloma, and stupid as it may sound I’m actually worried about my Eve accounts.
Why would that be the case I hear you ask?
My first reaction when I was diagnosed was that I would be leaving Eve, possibly for good. As my treatment progressed and I started to realise that I might actually make it through the treatment, I recognised that I needed distractions… familiar things that I could do… friendly faces I could spend time with. Strangely enough, Eve was able to be an important part of that process.
Here I am now, just over 6 months after ending my treatment, and I’m doing a range of things I didn’t think I would be able to achieve before I was diagnosed. I do moon mining, I’ve started mining properly now and clear entire belts on my own. I’m in the middle of setting up a fairly extensive T2 ship and module, and T3 subsystem manufacturing operation. I do mineral compression in hi-sec for capital ship production in null sec, and I do multi-region sales and procurement to support all of this.
So that’s why, when I was admitted to hospital with a complication related to my cancer on Tuesday, I actually got worried that I’d be kept in for longer than a day, as if I was it would mean that 4 metamaterial reaction silos would overflow, and at least one training queue would run out on a multiple character training alt. Silly… I know.
My obvious thought was to ask a friend in America (I’m British by the way, for context) to log in and empty the silos and set the training queue if necessary. I remembered that I keep getting told I’ve not logged in with this IP before whenever I go to Eve gate on my phone or iPad, so being careful I thought I’d contact CCP via a petition just to check and to alert them so they didn’t lock my account.
Now the ToS and EULA prevent me publishing the actual conversation between me and the GMs, but essentially I told them the situation, was told no, told them the full situation (Myeloma, blood clots and all), and was essentially threatened with my media account being revoked.
Now don’t get me wrong, I understand the revenue generation reasons behind preventing account sharing. I know that I should have got a trusted friend to put an alt into my corp to be able to empty silos. Was I getting assets out of a sieged outpost? Was I using a friend’s account to mine with my accounts to get more ore? Was I asking a friend to steal my stuff? Was I using the account in the day while a mate used it at night so we only pay one sub?
No – I’m in a different region in hisec, he’s in null. No – he has more accounts than I do and all are in a different region. No – seriously? No – we overlap and usually play Eve (in different regions) or Dust together while chatting on comms.
Rules are rules.
Rules are often inflexible specifically designed to prevent abuse, but does this inflexible “computer says no” make me keep worrying about Eve quite as much? Does this take the gloss off things a bit?
Reading the ToS and EULA, it’s actually against the rules if I talk to my wife (who doesn’t like Eve and actually pretty strongly dislikes it) over the phone and talk her through doing the stuff for me, as By definition I would have to give the password to somebody else and she would be accessing my account. I can’t get my daughter (who does like Eve and has asked if she can do some mining sometime) to do it as the account was not registered for her.
So CCP… you want people to want to play Eve and you congratulate yourself at how passionate and dedicated your player base is. What’s the answer?
The obvious answer is to just forget it and concentrate on getting well, after all it’s only a game. However for me Eve is more than that, it’s actually become part of my recovery process (yep I’m that sad!!!).
What am I going to do then? I might be discharged from hospital today, if so then I’ll do the stuff myself. If not, then I’ll break the EULA and give my wife the password to my accounts and she’ll do it for me.
I know a number of CCP follow my blog and follow me on Twitter – do you care to comment please?
Now that I’ve set up operations and am happily working through my to-do list, I started my T2 frigate production line up. I’ve been continuing to invent during my downtime, so I plugged the numbers into my manufacturing spreadsheet and started putting up buy orders here and there for the materials I needed.
All seemed to be well, although I did think I seemed to be spending quite a bit of ISK. It was only when I added everything up and realised that I had just short of 350 T2 frigates queued up to manufacture parts for. I stepped back for a moment (well, actually I just leaned back in my seat as I tend to be sitting down when playing Eve) and then dropped the buy orders for Caldari T2 frigates for a moment just to reduce the pressure on my working capital and to not clog up my hangers quite so much.
The moon reactions are working really well at the moment, and generally the locals are relatively friendly, with only one cyno ship lost so far. I do still need to move a capital ship into a local station just because it’s still in the first lo-sec station I could dock in and safely leave it when moving my stuff out of the drone lands.
I’m still very disappointed by CCP’s lack of tasty treats for industrial players, although I’m sifting through the scraps that have fallen from the PvP table to see if I can find a few useful things without getting too close to get my fingers burnt by all the shiny new PvP toys.
Bitter vet? Me????? Nah.
OK CCP, so your game is driven by PvP. Almost everything in the game can be blown up, or can be used to blow things up. Without blowing things up, there would be no need for the industry players, as we’d have nothing to build, no need to invent or reverse engineer anything, no need to mine asteroids or gas fields, harvest moon goo, kill NPC / wormhole rats / and salvage stuff.
I admit it, my game is entirely driven by, and focused upon, PvP.
Hmmm… or is it?
Almost everything in the game can be built or can be used to build things. Without building things, there would be no probes to find your unsuspecting targets, there would be no ammo to fire from the turrets or missile launchers. There wouldn’t actually be any turrets or missile launchers to load the ammo in to. There would definitely be no Destroyers to suicide gank ships with, and definitely no Curses to neut out the carrier, or Phobos’s to hold the Erebus in place. Sorry… there wouldn’t be any cloaky loki’s to hunt in null sec space with.
You have to admit it, your game is entirely driven by, and focused upon, Industry.
Did I just say that to cry carebear tears and beg you all to stop ganking miners, to not contemplate taking part in any future Hulkageddon type events? Am I demanding that all you griefer war-dec corps stop picking on null sec rental alliances for the easy kills from careless carebears?
One caveat, I will say that I strongly disagree with picking on very low skill point, and obviously new, players and claiming that, if they leave, they weren’t cut out for Eve any way and should have just taken it and hardened up. Have you considered taking them to within an inch of their life and then convo’ing or mailing them offering advice, like “don’t mine with a Badger Mk. I in a 0.2 system” or “don’t carry a plex in an Ibis”?
Anyway, where (if anywhere) am I going with all of this?
When you want to shoot stuff, you don’t need to lock and then press F1, F2, F3, F4, F5, F6 – you can group your weapons of mass destruction so you just have to press F1. I’m excluding the fail fits where you mix 6 different gun types of course
When I want to do a set of inventions – why can’t I select 5 identical BPC’s, choose the installation with 5 slots and tell it to batch run the job? What about building – why can’t I do the same? Don’t even get me started with locking and unlocking blueprints – I just did that for my BPO set and the whole thing was definitely not fun.
Instead of that horrible industry list of jobs in progress, why can’t I have a nice graphical chart showing installation slots and jobs in progress over time and such?
I know that the art department is pretty overworked, but why don’t you consider updating player Outposts so that when you spend 15 billion or more upgrading your Outpost, it actually makes it look different? You’ve done texture updates for most things now, after all.
It’s the little things that count I guess.
Eve is definitely a PvP game, but it’s also definitely an Industry game. It’s not a parasitic relationship. It is, in my opinion, a symbiotic relationship, and although I’m not advocating an industry only update, as that will be received with outrage by the vocal part of the symbiotic relationship, throwing some seriously cool and useful industry related features into future updates will make sure that the largely silent part of the symbiotic relationship doesn’t just decide to unsub and play something different. With trading, exploration and other indy type things, as well as PvP, (including Oculus Rift support) coming with Elite Dangerous, CCP has to be very careful that they keep this part of their playerbase engaged.
Remember CCP – my game is PvP focused. I, and all the others like me, make the stuff needed to continue the flow of killmails. Long may it continue, but at the moment I’m feeling very starved for new content.
There’s a common saying, that once you’ve learned how to ride a bike, that you’ll never forget. This is then completely overused as an analogy for many different things. I love analogies and often use them, I think that I probably use them too much when I speak if I’m honest. It is, therefore, fitting that I apply this analogy to me attempting to grind standings again by completing NPC missions, and not doing a very good job.
My new hi-sec home is in a different region to my old hi-sec home, and as such I’m living in an NPC station owned by a different corporation. Unfortunately my standings with this corporation were only around the 3.something area, and so perfect refining was no longer available to me.
Like all good carebears, I decided that I should go and do missions to raise my standings. Unfortunately, only level 3 missions were available and so I thought I’d be clever and do hauling missions mostly AFK while I did other things. It quickly felt like I was warping around getting virtually no LP for my efforts, and so I looked at the security missions and found that I was being very short-changed indeed. This was confirmed when my next mission was to go into lo-sec to deliver some worthless cargo. Enough was enough.
Still indignant with rage, I stored my Mammoth and jumped into my Legion (you can think about how confused a person I am by the fact I jumped between races and classes without hesitation). I warped out and the first mission was child’s play. I continued through probably another 3 missions not really thinking about things as my Legion was simply cruising though all battles without even dipping below 80% shields, let alone getting to my actual tank, which was comprised of expensive resistance modules and an even more expensive armour repping module.
The next mission was the blockade. I seem to remember doing this before and it was a bit long, but I couldn’t remember it being particularly difficult. I undocked and warped to the engagement point. After clearing the first couple of sets of rats, I found that I was being subjected to electronic warfare that was making my life very difficult. By now the field was pretty spread out, and I could warp to different things on grid. I did so and managed to clear another couple of rats, but ewar got me again, so I warped across grid, but my warp in wasn’t exactly the best chosen in the world as I was pretty relaxed.
Suddenly I was surrounded by rats and I got hit by some ewar again, and more importantly suddenly I was under pretty heavy fire. Repper and hardeners were suddenly working pretty hard, and actually I was starting to drop armour a bit.
A little bit more alert now, I started to try and burn out and clear some of the bigger DPS against me. I suddenly heard the screech of the low armour warning and woke up. Adrenaline pumping I hit overload on the low rack and clicked to warp to station. Stupidly I didn’t look where to warp to (i.e. the sun which was in front of my ship), and my ship stopped and tried to turn around, the afterburner (which I’d forgotten to turn off), slowing my alignment time.
Then I heard it, the dreaded noise of the hull alert, and then I heard the sound of my pod being ejected. Dumbfounded, I stared at the screen looking at my Legion’s wreck, warped back to station and was presented with an Ibis. Looking at the loss mail, my Centum B-type armour hardeners and two of my Imperial Navy Heatsinks were gone.
I got an alt to fly across in his Tengu and I warped to the bookmark I’d made of my wreck. Whoosh. The rats very quickly popped my Ibis.
Second Ibis available, I warped my pod in first then the Tengu to range. As the Tengu started clearing the rats, I got the Ibis and picked up the stuff from my wreck. Whoosh. Oh crap, I forgot that rats can switch targets. Looking at my third lossmail, my Centum A-type armour repper was no more, along with a few other bits and bobs. At least I still had one of the Imperial Navy Heatsinks left.
At this point, I let the Tengu finish off the rats and then go collect the remaining loot himself.
The Tengu then shot the wrecks (yes… I should have salvaged the Legion – I was beyond thinking straight by now), and for some reason he now had a 15 minute red timer for engaging in capsuleer combat. OK – so he shot the wreck of a corp mate and that counted?
Well, all in all my security standing is now about 0.4 higher than it was before all this started, and I’m about 1.3 billion ISK down in ships and modules.
Is this how it’s supposed to be?
Anyway, I now own an Imperial Navy Apoc with another expensive amor repper, replacement expensive armour hardeners, and I will also make sure that I fully read up about the missions on Eve Survival first and, unlike the above Legion loss, check to make sure that I have the right hardeners for the mission fitted before I undock!
Things have been pretty busy for me in game over the past couple of weeks. Due to the constant war decs you get as a rental corp, I found that my game, which revolves around hi-sec, was basically limited to indy and trading in stations, with NPC logistics moving stuff around.
To be honest, I was a bit bored and wanted to do a bit more. So, I moved all but one of my characters out into a shell corp, moved myself into the middle of nowhere, and have now set up to do my indy stuff with the added interest on mining, mission running, incursions and lo-sec moon mining.
As a mark of how things have changed, last night for the fist time ever I cleared an entire asteroid belt on my own. A small achievement for most of the miners in Eve, but for me it was quite a big thing, and with another miner to play with I should be able to repeat that with more speed and efficiency in the future.
I do need to grind standings to improve my refining status with the station I’m in, but at the moment I’m not really that worried about it.
I’m still doing the mineral compression and sales for the main corp, but this gives me other interests to run alongside that. I’ve found a nice area to set up my moon mining operation to make sure that the corp is more than self-funding, and on top of that I’ll also have the resources and flexibility to really ramp up my T2 manufacturing line, as well as continuing to dabble with the T3 markets.
So far the natives seem relatively friendly, with a list of known gankers. I’m sort of hoping I do get some action, as I’ve got ships to play with that I’ve never used in anger before. Maybe now is the time for me to start playing in lo-sec a bit too… or maybe not. I’ve not good at anything PvP related, be it Eve, Dust or (my new toy to play with) World of Tanks. In Dust and in WoT I’ve found myself immediately taking up the role of sniper, i.e. I try to avoid 1v1 encounters. I don’t think I can really do that in Eve on my own, so I’m parking that idea right now, unless I get ganked and the opportunity thrusts itself upon me.
Oh – an update to the missing ammo… it was my cache that needed clearing. Strange that it could allow an object to be filled to 200% capacity and still appear empty though. Still, at least it means I can see the ammo in my guns.
Now the question comes, do I look to join a local alliance, do I stay as a sole trader, or do I form my own mini-alliance. With the new war dec mechanics, is it actually worth doing this any more?
Something for me to investigate!
My life in Eve is, for most of the people who like blowing things up, pretty ordinary at times. I’m involved in lots of different projects which, as an industrialist, are actually interesting and pretty rewarding, ranging from making capital ships and T2 ships / modules, through to T3 production, mineral compression, logistics and trading.
What I’ve found, though, is that being part of a rental alliance and running things from hi-sec means that you end up with your most useful characters sitting in a station because they can’t really go and mission or mine in hi-sec due to war targets.
To that end, I’ve changed things around a bit and moved most of my characters into a shell corp which allows me to do things like mine, mission and moon mine for ISK income and something else to do with my characters.
What I can say is that it has, so far, been very refreshing to do this sort of thing again. It doesn’t mean that I’ve stopped any of my other activities, such as mineral compression, logistics and trading for the null sec rental corp, but it does give me a bit more space to breathe. Of course, I’m probably going to get a war dec at some point, but that’s likely to only be the usual hi-sec griefer type of thing for a week or so, as opposed to the permanent 5 or 6 war decs that the typical rental alliance can expect.
Obviously some other things don’t change, such as using NPC corp alts to move bulk items around to trade hubs, as it would be silly to advertise the shell corp to gankers.
It will also be nice to use the maxed out leadership skills that my main character has to give boosts for mining and missioning, especially now that mining foreman mindlinks have dropped in price from over 1 billion to around 60 million ISK each.
In other character news, my carrier alt has now got all drone skills to level V with the exception of salvaging drones, which I have at 4 and am torn on whether to spend 14 days training it to V just so I can say that I’ve finished the skill tree off, or whether to continue training Gallente Battleship V first so I can field a very silly Dominix.
Eve is a funny place really when you think about things. For example, when you fire a laser in the vast vacuum of space, it loses its power after a certain distance. You fire your artillery shell off at one ship in the middle of a mass of ships – it misses the target, doesn’t hit anything else and then just disappears.
The second example I could think up an explanation of that somehow the explosives are mixed at the last minute and are only stable for a short period of time and so deteriorate after a short period of time, and the shell then self-destructs as it’s useless and you don’t want debris in the space lanes. OK, so I’m trying to think up explanations of how things in a computer game could actually exist in real life – this probably isn’t a good sign. However, the first example of the laser doesn’t really make sense and couldn’t really be explained in a similar way, so I just shrug at this point and say the all too familiar “it’s only a game”.
Hang on – isn’t Eve real?
Oh well. The point of this post is that I was filling up some small and medium projectile turrets on a POS today, and the Titanium Sabot M that I put in had disappeared when I went back to fill up some other turrets with different ammo. However, when I put in Phased Plasma M, it didn’t disappear. Even more oddly, I could then put Phased Plasma M into the turret where the ammo had disappeared, and it then disappeared.
Still with me? Even more strange, I could drop a can outside the POS and use the small artillery installation that had made my ammo disappear, and it successfully destroyed the can.
I thought long and hard (not really, but it sounds good), and couldn’t think of an explanation for this one.
Petition filed. More ammo purchased as I now can’t remember which ones I’d filled up and which I hadn’t